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Plato

June 13, 2010 //
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One of the characters that’s gone through many revisions is Plato. I’m starting the animation process and remembering how tedious it is. We’ll see what happens.

More details to come…

A Bunch of Useless Data

June 11, 2010 //
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I’ve been thinking about phones a lot lately while I’m strongly considering the switch to Virgin Mobile’s new (game changing) prepaid plan. While pricing numerous phone plans the issue of data pricing comes up over and over because it’s a big draw for many consumers. The question really is, WHY? People who work in an office environment (and we can assume a LARGE percentage of those are the target audience for data usage; and they are mainly the target of my discussion here) are in front of a computer for a minimum of 8 hours a day. They then go home after work and have access to internet for the remainder of their day. This leaves only the drive home and when you’re out running errands, at the bar, etc. to actually use any of that data you pay for.

If you look at it on the surface, you are dedicating a relatively large portion of your phone bill (normally a third to half of the total cost) to this function that is very rarely used (for the average person; me included). Do you really need to check your email or facebook on your 10-20 minute drive home? What could you possibly want to know that you didn’t get a chance to find out the 8 hours every single week day you are at work? Does the fact that you feel ‘connected’ justify the cost. I propose the answer is no.

Given this fact, I’m lead to wonder why AT&T decides to propose this new ridiculous data pricing structure. They know most people don’t use that much data, but insist on helping you feel ripped off by creating a tiered structure. I get their intention (I think), but I feel like it’s poorly implemented.

Red Dead Redemption (Multiplayer)

June 7, 2010 //
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Normally I would edit my last post and fill in my new experiences, but RDR multi is SO fun, that it warrants it’s own post.

The day started by me loading up RDR and thinking that I would try multi for a few minutes before I resumed the single player. 8 hours and 2 hotpockets later, I was still playing the multiplayer, having an absolute blast. The free roam is SUPER fun and the different mutliplayer modes are awesome as well.

Free roam, is essentially, world PVP; where you can level up, complete challenges, start groups (posses, they’re called), complete missions (gang hideouts) or just be a jerk running around killing people ( many hours I’ve spent doing this). While leveling up, you unlock new characters (a la Goldeneye), mounts and weapons.

The free roam function the way Rockstar has implemented it really is a revolutionary feature for the console, and I think we’ll see many other games attempt to follow suit in the future with this sudo MMO genre.

Two things I can say for certain: (1) If they converted this into an full function P2P MMO, they’d have a cash cow on their hands. (2) I’ll be spending A LOT of time with this one.

Red Dead

June 5, 2010 //
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I spent about the last 6ish hours playing Rockstar’s new powerhouse title Red Dead Redemption.

My first cruise through GTA4′s Liberty City left me with amazement (as it still does today) due to the technological marvel of creating such a vast and visually stunning game. Red Dead Redemption pairs this wonderful engine with improved combat mechanics and throws it into the wild west. I’ve been saying for a while that Rockstar should create a GTA in a 1940-1950′s mob setting (which I still want to see), but this is just as cool.

The story in RDR is far richer than that of GTA4; and despite being set roughly 100 years before GTA4, it seems like there is much more to do in this new world. Rockstar has a habit of creating lackluster protagonists, however John Marston (although still a bit awkward) is a HUGE step in the right direction.

Bottom Line: Rockstar’s best story yet (which unfortunately, doesn’t say a whole lot). The game is a blast and I suspect good long-term success for this one (although I haven’t jumped in multiplayer yet).

Robo (Chapter 2)

June 4, 2010 //
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Robo (Chapter 1)

June 3, 2010 //
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Writing

June 3, 2010 //
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I find very few people who write in a really captivating way. A way that REALLY grabs you. This has lead me to think one of two things. (1) Either very few people actually can write in a way that grabs people, and this is a universal truth OR (2) there are only a few people who write in the way that the voice in my head (the non-crazy kind of voice) sounds.

Sick

May 27, 2010 //
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From over 2 years ago…

Forget

May 26, 2010 //
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Michelle: you know when you walk into a room and you forget what you went in there for?
Me: absolutely
Michelle: I just did that, but with a firefox new tab

Does Not Compute

May 20, 2010 //
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